Hello, Travelers, today we’re going to teach you how to make lanterns glow in Skyrim. We originally encountered problems with the way lanterns glow in Skyrim, but one of our members contributed a tutorial on how to make lanterns glow in Skyrim properly.
- So, to begin you open the lanterns you want to make glow in NifSkope.
- Then, you select the paper’s NiTriShape Branch. In that branch, remove BSLightingShaderProperty as well as any other nodes in the branch (Especially anything with alpha layer data in it).
- Open one of the Dunmer lanterns which we know has a glow effect in another instance of NifSkope
- Click on the paper and right click on BSEffectShaderProperty, highlight Branch, and select Copy Branch.
- Go back to the lantern you want to change. Select and Right Click on the NiTriShape Branch you removed BSLightingShaderProperty from, and go to block=>paste Block.
- At this point you have successfully made lanterns glow in Skyrim, however it has the Dunmer texture, so click on the BSEffectShaderProperty we just copied and in the block details window scroll down to “SourceTexture” Double click on this line and put in the path for the texture you want.
- We now have to set the glow map not to override our color. In the flags change “SLF1Greyscale_to_palette_color” to “SLF1Greyscale_to_paletteAlpha” (This is why it’s important to delete any alpha layer data in step one as we are tricking the mesh in this step.)
- If you don’t like how bright your lanterns glow in Skyrim, you can adjust that in the settings down near the bottom of BSEffectShaderProperty.
The result should look something like this, albeit on whatever mesh you choose.