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So far Hannes Ulbricht has created 20 blog entries.

Newsletter Volume 6, October 2018

Welcome to the sixth newsletter of Beyond Skyrim Welcome to the sixth newsletter for the Beyond Skyrim Community. And that means Happy Birthday Beyond Skyrim Newsletter! Looking back at one year of this format and your feedback, we feel it was amazing and we are grateful for all the positive replies we got. Usually, [...]

By |2018-10-02T21:32:45+00:00October 2nd, 2018|News|5 Comments

Texturing: General Workflow

Texture Workflow General Introduction The Diffuse Map, the base colour map that is using slot 1 in the texture set, has some specific needs in Skyrim. It usually needs to be significantly less bright, especially when dealing with metallic objects. The Normal Map, which has the height information and [...]

By |2018-09-13T15:23:47+00:00September 13th, 2018|Texturing, Tutorials|0 Comments

Rigging: Outfit Studio

Outfit Studio as supplemental tool for Rigging Please make sure you have read about rigging process and mesh export to Nif formate Using Outfit Studio for a rigging and implementing an armour: 1) Requirements: Bethesda Archive Extractor (only once), to extract vanilla body meshes: https://www.nexusmods.com/fallout4/mods/78/ Outfit Studio, to import and export meshes [...]

By |2018-09-13T15:26:51+00:00August 15th, 2018|Animation, Tutorials|0 Comments

Rigging: 3ds Max (incl. Export)

Rigging with 3ds Max Please make sure you have understood the basics of how to export in 3ds Max to nif formate If you are only interested in the export, jump to parragraph 10 below. (BlackKnight:) Hello everyone, I want to make this tutorial fast and easy to understand as possible. This [...]

By |2018-09-13T15:28:39+00:00August 15th, 2018|Animation, Tutorials|1 Comment

Texturing: Substance Painter

Texturing with Substance Painter Content by Hayden Price This is going to be a cross-post for the Allegorithmic blog post. This assumes you know the basics of high/low poly modelling and baking, as well as UV-unwrapping your models. Substance Painter Stage 1 - Preparing Your Project I generally start off my projects [...]

By |2018-09-13T15:29:14+00:00August 6th, 2018|Texturing, Tutorials|0 Comments

Scripting: Compiling In Notepad++

Compiling Scripts in Notepad++ content by OpusGlass Writing Papyrus scripts in a dedicated code editor can be much easier than writing it in the CK for a variety of reasons. Here's how you can set up a Papyrus environment in Notepad++. This assumes you've already extracted your Scripts.rar archive. (Otherwise, you can't compile even [...]

By |2018-09-13T15:19:54+00:00August 6th, 2018|Sctripting, Tutorials|0 Comments

Rigging: Blender 2.7+

Rigging with Blender 2.7+ Please make sure you have read Hayden's article "Exporting From Blender 2.7+ to Skyrim" (OpusGlass): This is a collection of all the info I've learned about using Blender 2.7 for rigging and exporting rigged meshes. It probably includes a lot of info applicable to working with rigged meshes in [...]

By |2018-09-13T15:29:49+00:00August 4th, 2018|Animation, Tutorials|0 Comments

Writing: Narrative Exposition

Writing: Narrative Exposition Hello, Skyrim fans and BS members, welcome to this little tutorial on writing. 1) General Considerations Writing is a vast field. It includes the most potentially creative opportunities to shape a new concept of a game. But it is also the most critical step because it can provoke structural difficulties, which [...]

By |2018-09-13T15:20:46+00:00August 4th, 2018|Tutorials, Writing|0 Comments

Implementation: ESP Cleaning and Merging

ESP Management Cleaning with TS5Edit and Merging with Mators Merge Plugins Hello, BS Teams and Skyrim fans, there are a few merging procedures, Version Control and Merge Plugins are the most common ones. I find it straightforward and intuitive, and I think simplicity amplifies performance in a hobby community, so when I [...]

By |2018-09-13T15:22:21+00:00August 4th, 2018|Implementation, Tutorials|0 Comments