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The challenges of writing non-quest narratives

November 25, 2016

These are the challenges we faced in trying to populate a region the size of a large DLC pack with meaningful narrative content that embraced player agency and featured polished presentation on a budget of $0.00. Challenge #1: Choice and consequence in side quests without ballooning ‘dev budget’ Choice and consequence is an important element…

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Quests and content in Beyond Skyrim: Bruma

November 23, 2016

Open worlds are vacuous, empty spaces without content to populate them. And it’s the task of populating them with content that is often the most time-consuming and arduous process in the development cycle of any open-world game, particularly any open-world RPG. Bruma has certainly not proven to be an exception to that rule. The past…

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Bruma interiors go beta

July 26, 2015

Hi, I’m Bellatrix, the interiors lead for Beyond Skyrim: Cyrodiil. To celebrate the Bruma release interiors going beta, I thought I’d tell you a bit more about the interiors department and the kind of work we do. The core interiors team is quite small: there will typically be 4-5 people actively working on claims at…

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Writing locked for Beyond Skyrim: Bruma

March 24, 2015

Greetings! I’m Lasur Arkinshade (also known to some as Linton Ineson), the Writing Director and Voice Direction on Beyond Skyrim: Cyrodiil and, by extension, Beyond Skyrim: Bruma, the early release we’re doing to get a taste of the project into people’s hands early. I’m delighted to announce that, as of today, writing development on Beyond…

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