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Follow the development of Beyond Skyrim.
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The challenges of writing non-quest narratives
These are the challenges we faced in trying to populate a region the size of a large DLC pack with meaningful narrative content that embraced player agency and featured polished presentation on a budget of $0.00. Challenge #1: Choice and consequence in side quests without ballooning ‘dev budget’ Choice and consequence is an important element…
Read More »Quests and content in Beyond Skyrim: Bruma
Open worlds are vacuous, empty spaces without content to populate them. And it’s the task of populating them with content that is often the most time-consuming and arduous process in the development cycle of any open-world game, particularly any open-world RPG. Bruma has certainly not proven to be an exception to that rule. The past…
Read More »Bruma interiors go beta
Hi, I’m Bellatrix, the interiors lead for Beyond Skyrim: Cyrodiil. To celebrate the Bruma release interiors going beta, I thought I’d tell you a bit more about the interiors department and the kind of work we do. The core interiors team is quite small: there will typically be 4-5 people actively working on claims at…
Read More »Writing locked for Beyond Skyrim: Bruma
Greetings! I’m Lasur Arkinshade (also known to some as Linton Ineson), the Writing Director and Voice Direction on Beyond Skyrim: Cyrodiil and, by extension, Beyond Skyrim: Bruma, the early release we’re doing to get a taste of the project into people’s hands early. I’m delighted to announce that, as of today, writing development on Beyond…
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