Follow the development of Beyond Skyrim.
Showing 7-12 of 13.
This spring, Atmora joined Beyond Skyrim and to celebrate the sixth anniversary of our favorite game, we have given people the chance to ask the mod’s developers questions. The answers are available below. How many Argonian NPCs are in Atmora? Are there Guild questlines? Do you pick up any plotlines/characters that were in Skyrim or…Read More »
The time has finally arrived. We’re pleased to announce that Beyond Skyrim: Bruma, the first part of Beyond Skyrim: Cyrodiil, will officially launch on the 1st of July, 2017. The return to the Heartland begins in July. Pre-release copies of the mod may be offered to journalists, press, YouTubers and others. For press inquiries, please…Read More »
These are the challenges we faced in trying to populate a region the size of a large DLC pack with meaningful narrative content that embraced player agency and featured polished presentation on a budget of $0.00. Challenge #1: Choice and consequence in side quests without ballooning ‘dev budget’ Choice and consequence is an important element…Read More »
Open worlds are vacuous, empty spaces without content to populate them. And it’s the task of populating them with content that is often the most time-consuming and arduous process in the development cycle of any open-world game, particularly any open-world RPG. Bruma has certainly not proven to be an exception to that rule. The past…Read More »
Hi, I’m Bellatrix, the interiors lead for Beyond Skyrim: Cyrodiil. To celebrate the Bruma release interiors going beta, I thought I’d tell you a bit more about the interiors department and the kind of work we do. The core interiors team is quite small: there will typically be 4-5 people actively working on claims at…Read More »